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race mod i saw escape pods with other races, but i think Orassans can happen this too but didn't played them lately. Gotta love 80 tribal corpses popping up (not even sarcasm), who here doesn't remember that? It was, even more, enjoyment when you had, the virus go airborne and the dead raider would rise up in battle if you did not cut up/burn their bodies quick enough. I remember when that zombie mod was in its early days and they just poured in and you could not melee them because they would bite the torso and you would have to load back or just roll with losing a colonist.
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I love the idea of a zombie Apocolypse, I really do, but this is a bad way to handle it. I'm sorry if I'm aggressive in my post, but it's things like this that cause loading way back, unnecessary deaths, and just causes an annoyance rather than adding anything interesting, or adding to the story. And greatest of joy, due to that let's have it where if you don't remove a limb you have more of these aggressive, fast and super infectious buggers really really quickly! And I'm guessing the infection spreads really quickly as well correct? After all a slow painful death doesn't sound right. Body part removal en masse YAY! And based on your bruce lee comment I'm guessing they are amazing in melee at the same time (awesome with no way to know ones here). They move very fast(or at least faster than colonist that have no debuff), so you can't outrun them, super infectious. Why don't we just have them drop onto our colonists while they sleep? Make sure to turn off all the notifications we don't want to know when our colonist is attacked, so we just lose the whole base.